- What kind of interaction would the video require from your students? Does it force them to respond in some way (inherent)?
This video provides information on conifer identification, allowing students to engage cognitively by observing, analyzing, and making connections with trees they see in their environment. However, if the instructor designs an activity around the video, such as asking students to pause and identify tree characteristics or complete a worksheet, it could introduce designed interactivity. The video itself does not have inherent interactivity, but it can be used as part of a structured learning experience to promote active engagement.
2) In what way are they likely to respond to the video on their own, e.g., make notes, do an activity, or think about the topic (learner-generated)?
Students are likely to engage with the video in a learner-generated way by: Taking notes on key identification features of different conifer species.
Comparing the information with trees they have seen in their local environment.
Reflecting on misconceptions they may have had (assuming all conifers are pines).
3) How could the video have been designed to generate more or better activity from viewers or students?
Embedded Questions or Quizzes: Pausing at key points to ask viewers questions about tree identification, ensuring active engagement.
Guided Observation Prompts: Encouraging students to pause the video and look for similar trees in their environment.
Call-to-Action Assignments: Asking students to take photos of conifers, compare them to the information in the video, and discuss their findings
4) How would students get feedback on the activity that you set? What medium or technology would they and/or you use for getting and giving feedback on their activity?
Online Quizzes (Google Forms/Kahoot!): Instant automated feedback.
Discussion Forums (Padlet/Google Classroom): Peer and instructor comments on uploaded tree observations.
Photo Submissions (Google Docs/Slides): Instructor-written feedback on descriptions.